KING

Opportunist

Reactive Striker

CunningTree 18 of 211 martial point

Punish Openings

The tree ability. Rungs are cumulative: a Tier 3 character has the Tier 1, 2, and 3 lines.

  1. T1

    Punish Openings (Passive suite)

    Once per round, you may also make an opportunity attack when an enemy within your reach attacks one of your allies or moves within your reach, in addition to the normal leaving-your-reach trigger; this extra attack costs 1 Stamina as well as the reaction. When you are out of reactions, you may spend 1 Stamina to make an opportunity attack anyway. Your hits deal +Tier damage against a foe that is prone, flanked, off-guard, or that just provoked an opportunity attack.

  2. T2

    You have 2 reactions per round.

  3. T3

    Your reach increases by 5 feet.

  4. T4

    Chain Opening Reaction Enemies hit by your opportunity attacks have their speed reduced to 0 until the end of their turn. When one of your opportunity attacks hits, you may make another opportunity attack against a different enemy in reach; this follow-up costs a reaction, or 1 Stamina if you are out of reactions.

  5. T5

    Ultimate: Max Reflexes Passive You have 3 reactions per round. Once per round, when an enemy within your reach makes a declaration, you may make an opportunity attack against it at once. If it hits, the declaration is lost, with no disruption roll.

Deeds

Every martial tree grants two Deeds: its initial deed at Tier 1 and its ultimate deed at Tier 5.

Deed

Perfect Opening

Tier 1

Every mistake is a gift. You never refuse gifts. See an opening that doesn't exist yet, and create it.

Ultimate Deed

Turn Everything Against Them

Tier 5

Their action becomes your advantage. The swing becomes your parry. The charge becomes your trip. Whatever they do, it works out for you.

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