Destined
Unkillable Hero
FateTree 20 of 211 martial point
Fate's Thread
The tree ability. Rungs are cumulative: a Tier 3 character has the Tier 1, 2, and 3 lines.
- T1
Fate's Thread (Passive plus Maneuver)
When you take a wound, roll the injury twice and keep the lower. Both rolls add the same carry-over, so an injury roll of 31 or more kills you only when both rolls reach it. Not Today (Maneuver, 1 Stamina): until the end of the round, the first hit that would take you to 0 Vitality leaves you at 1 Vitality instead, and you take no wound.
- T2
Your wound capacity is your Tier + 2 (instead of Tier + 1).
- T3
Defy the Wound (no action): when you take a wound, you may spend 2 Stamina and make a Fate save, DC 10 + the wound's Severity (DC 17 against an injury roll of 31 or more). On a pass you take no wound and do not die of the roll, and the hit leaves you at 1 Vitality (no Second Wind refill).
- T4
You are immune to instant death effects. Inevitable (Maneuver, 1 Stamina): your next attack this turn automatically hits (no roll, so no critical).
- T5
Ultimate: Death Denied. Passive. If you die in combat, you return to life one day later with 1 Vitality, as long as your corpse remains intact.
Deeds
Every martial tree grants two Deeds: its initial deed at Tier 1 and its ultimate deed at Tier 5.
Fate's Mandate
What is meant to happen will happen. The blow that should kill misses. The rope holds. The story was always going this way.
Rewrite Destiny
Change someone else's fate. The ally who was destined to die survives. Reach out and alter another's thread.