KING

Destined

Unkillable Hero

FateTree 20 of 211 martial point

Fate's Thread

The tree ability. Rungs are cumulative: a Tier 3 character has the Tier 1, 2, and 3 lines.

  1. T1

    Fate's Thread (Passive plus Maneuver)

    When you take a wound, roll the injury twice and keep the lower. Both rolls add the same carry-over, so an injury roll of 31 or more kills you only when both rolls reach it. Not Today (Maneuver, 1 Stamina): until the end of the round, the first hit that would take you to 0 Vitality leaves you at 1 Vitality instead, and you take no wound.

  2. T2

    Your wound capacity is your Tier + 2 (instead of Tier + 1).

  3. T3

    Defy the Wound (no action): when you take a wound, you may spend 2 Stamina and make a Fate save, DC 10 + the wound's Severity (DC 17 against an injury roll of 31 or more). On a pass you take no wound and do not die of the roll, and the hit leaves you at 1 Vitality (no Second Wind refill).

  4. T4

    You are immune to instant death effects. Inevitable (Maneuver, 1 Stamina): your next attack this turn automatically hits (no roll, so no critical).

  5. T5

    Ultimate: Death Denied. Passive. If you die in combat, you return to life one day later with 1 Vitality, as long as your corpse remains intact.

Deeds

Every martial tree grants two Deeds: its initial deed at Tier 1 and its ultimate deed at Tier 5.

Deed

Fate's Mandate

Tier 1

What is meant to happen will happen. The blow that should kill misses. The rope holds. The story was always going this way.

Ultimate Deed

Rewrite Destiny

Tier 5

Change someone else's fate. The ally who was destined to die survives. Reach out and alter another's thread.

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