Aspect Warrior
Primal Channeler
SenseTree 11 of 211 martial point
Channel Aspect
The tree ability. Rungs are cumulative: a Tier 3 character has the Tier 1, 2, and 3 lines.
- T1
Channel Aspect (Passive suite, uses the Druid Attunement system)
At the start of combat choose one aspect, active until combat ends: Stone +1 AC; Flame your hits deal 1 extra Vigor damage; Wind +10 feet speed; Beast +1 to attack rolls. Each round an aspect is active you gain +1 Attunement in it; at 10+ make Claiming checks per the Druid rules, as a Druid does. Attunement from Channel Aspect drops to 0 when combat ends. Discord: while attuned to more than one aspect, take -2 on Claiming checks per extra aspect and gain +1 crit range while two or more aspects are active.
- T2
New aspects: Tide, move through enemy spaces freely; Root, you cannot be knocked prone, grappled, or restrained.
- T3
Two aspects may be active at once.
- T4
Aspects improve: Stone +2 AC; Flame also +1 crit range; Wind +15 feet and ignore opportunity attacks; Beast +2 to attack; Tide, enemies you pass through take 1 Vigor damage once per round each; Root, regain 1 extra Vigor at the start of your turn.
- T5
Ultimate: Elemental Burst. Three aspects at once, and the Star aspect unlocks: advantage on all saving throws. As an action (2 Stamina): every enemy within 20 feet makes a Body save; on a failure it takes damage equal to two of your Tier dice and falls prone, on a success it takes 1 Vigor damage. Your next hit this round rolls an extra Tier die. Then gain +3 Attunement in each active aspect and make a Claiming check.
Deeds
Every martial tree grants two Deeds: its initial deed at Tier 1 and its ultimate deed at Tier 5.
Nature's Claim
The wild answers to those who protect it. Roots grasp, stone shifts, wind howls. Not summoned. Commanded.
Avatar State
All aspects at once. All power. All risk. Stone, flame, wind, tide, root, beast, star. All channels open. The world shakes.