Young Red Dragon
Dragon · Crown of Pride
T2d6Major
Fiery raiders, young red dragons burn farms, greed growing with each conquest.
Tier 2 · Role Major · Pool Vigor 4 / Vitality 5 · AC 14 · ATK +3 · Save DC 13 · Dmg d6
AC1411 base + 3 Sense
Vigor4Tier + Heart mod, regenerates
Vitality52 x Tier
Move30 ft
Initiatived8 - d3rerolled each round
Attack+3d20 + bonus vs AC, one a turn
Damaged6crit 2d6
Save DC13Tier 2 DC
Crit17+Cunning 16
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | +4 | d8 |
| Mind | 8 | -1 | -d3 |
| Sense | 16 | +3 | d6 |
| Heart | 14 | +2 | d4 |
| Cunning | 16 | +3 | d6 |
| Fate | 16 | +3 | d6 |
Passives
Passive
Fire Immunity
Immune to fire damage.
Maneuvers
Maneuver
Fire Breath
40 ft cone. Each creature in the cone makes a Body save (DC 13): takes 2 damage on a failure, or 1 Vigor damage on a success.
Reactions
Reaction
Wing Buffet
When a melee attack misses it, the dragon beats its wings; the attacker makes a Body save (DC 13) or is knocked prone.
Tactics
GM tactics
Already tyrannical. Burns villages for tribute. Hoards obsessively. Retreats to heal, then returns for vengeance.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 3 + Tier, like a hero but with no wounds. Full Vigor at combat start; at the start of its turn it regains 1 Vigor. Dead at 0 Vitality.
- A hit rolls d6. A crit rolls two: 2d6.
- Crits on a natural 17+ (Cunning 16).
- One attack in a normal turn: a Major's second attack comes at Tier 4.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.