Young Gold Dragon
Dragon · no Crown (Good)
T2d6Major
Noble youth mentors, young gold dragons guide heroes, weakening foes with breath.
Tier 2 · Role Major · Pool Vigor 5 / Vitality 5 · AC 14 · ATK +3 · Save DC 13 · Dmg d6
AC1415 base - 1 Sense
Vigor5Tier + Heart mod, regenerates
Vitality52 x Tier
Move30 ft
Initiatived8 + d6rerolled each round
Attack+3d20 + bonus vs AC, one a turn
Damaged6crit 2d6
Save DC13Tier 2 DC
Crit17+Cunning 16
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | +4 | d8 |
| Mind | 16 | +3 | d6 |
| Sense | 8 | -1 | -d3 |
| Heart | 16 | +3 | d6 |
| Cunning | 16 | +3 | d6 |
| Fate | 16 | +3 | d6 |
Passives
Passive
Amphibious
Breathes air and water.
Passive
Fire Immunity
Immune to fire damage.
Maneuvers
Maneuver
Fire Breath
40 ft cone. Each creature in the cone makes a Body save (DC 13): takes 2 damage on a failure, or 1 Vigor damage on a success.
Maneuver
Weakening Breath
30 ft cone of sapping gas. Each creature makes a Body save (DC 13) or is weakened (save ends at end of its turn).
Tactics
GM tactics
Seeks out worthy heroes to mentor. Helps fight evil while teaching courage and justice.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 3 + Tier, like a hero but with no wounds. Full Vigor at combat start; at the start of its turn it regains 1 Vigor. Dead at 0 Vitality.
- A hit rolls d6. A crit rolls two: 2d6.
- Crits on a natural 17+ (Cunning 16).
- One attack in a normal turn: a Major's second attack comes at Tier 4.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.