Young Brass Dragon
Dragon · no Crown (Good)
T2d6Major
Curious chatty youths, young brass dragons befriend bards, sleep-talking dreams aloud.
Tier 2 · Role Major · Pool Vigor 5 / Vitality 5 · AC 13 · ATK +3 · Save DC 13 · Dmg d6
AC1314 base - 1 Sense
Vigor5Tier + Heart mod, regenerates
Vitality52 x Tier
Move30 ft
Initiatived8 + d6rerolled each round
Attack+3d20 + bonus vs AC, one a turn
Damaged6crit 2d6
Save DC13Tier 2 DC
Crit17+Cunning 16
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 16 | +3 | d6 |
| Mind | 16 | +3 | d6 |
| Sense | 8 | -1 | -d3 |
| Heart | 16 | +3 | d6 |
| Cunning | 16 | +3 | d6 |
| Fate | 16 | +3 | d6 |
Passives
Passive
Fire Immunity
Immune to fire damage.
Maneuvers
Maneuver
Fire Breath
40 ft line. Each creature in the line makes a Body save (DC 13): takes 2 damage on a failure, or 1 Vigor damage on a success.
Maneuver
Sleep Breath
30 ft cone. Each creature makes a Body save (DC 13) or falls asleep for 1 round; it wakes if it takes damage or is shaken awake.
Tactics
GM tactics
Follows interesting travelers, eager to talk. Uses Sleep Breath to capture conversational partners rather than harm them.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 3 + Tier, like a hero but with no wounds. Full Vigor at combat start; at the start of its turn it regains 1 Vigor. Dead at 0 Vitality.
- A hit rolls d6. A crit rolls two: 2d6.
- Crits on a natural 17+ (Cunning 16).
- One attack in a normal turn: a Major's second attack comes at Tier 4.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.