Wyrmling Green Dragon
Dragon · Crown of Deception
T1d4Minor
Sneaky sapling-dwellers, wyrmling green dragons hide in leaves, nipping at heels.
Tier 1 · Role Minor · Pool Vigor 2 · AC 13 · ATK +2 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 8 | - | - |
| Sense | 14 | - | - |
| Heart | 12 | - | - |
| Cunning | 16 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Amphibious
Breathes air and water. Immune to poison damage.
Venomous Bite
A creature damaged by the wyrmling's bite takes 1 extra Vigor damage as the venom sickens it.
Maneuvers
Poison Breath
Exhales a 15 ft cone of green vapor. Each creature in the cone makes a Body save (DC 11) or takes 1 damage and is poisoned for 1 round; on a success it takes 1 Vigor damage.
Tactics
GM tactics
Already deceitful. Hides in foliage, attacks from ambush. Lies about its nature even as a hatchling.
Running it
Rules
- One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 1 left, and dies at 0. The pool does not regenerate.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- With 1 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
- At 0 Vigor it is dead: 2 total damage, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.