Violet Fungus
Plant · Crown of Sloth
T1d4Minor
Spore-releasing tendrils, violet fungi rot wood, silent cave dwellers.
Tier 1 · Role Minor · Pool Vigor 2 · AC 8 · ATK +1 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 12 | - | - |
| Mind | 4 | - | - |
| Sense | 12 | - | - |
| Heart | 10 | - | - |
| Cunning | 6 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
False Appearance
While motionless, indistinguishable from ordinary fungus. Rooted in place: it cannot move or flee.
Blindsight
Perceives everything within 30 ft without eyes. Blind beyond.
Maneuvers
Rotting Tendrils
Tendrils lash every creature within 10 ft. Each makes a Body save (DC 11) or takes 1 damage as flesh softens and grays; on a success, takes 1 Vigor damage.
Tactics
GM tactics
Waits motionless among other fungi. Lashes out at creatures that pass. Often found with shriekers that alert it to prey.
Running it
Rules
- One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 1 left, and dies at 0. The pool does not regenerate.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- With 1 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
- At 0 Vigor it is dead: 2 total damage, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.