KING
Sylvan Spirit

Sylvan Spirit

Fey · no Crown (Mundane)

T1d4Minor

Forest whisperers, sylvan spirits animate leaves, guiding lost souls.

Tier 1  ·  Role Minor  ·  Pool Vigor 2  ·  AC 10  ·  ATK +2  ·  Save DC 11  ·  Dmg 1 (flat)

AC1010 base
Vigor22 x Tier, one pool. Breaks at 1, dies at 0
Move30 ft
Initiatived8rerolled each round
Attack+2d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body8--
Mind12--
Sense12--
Heart12--
Cunning14--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Incorporeal

Moves through creatures and objects as if they were difficult terrain. Takes 1 Vigor damage if it ends its turn inside an object.

Passive

Nature Bond

While in its forest, the spirit is invisible; only magic reveals it.

Maneuvers

Maneuver

Guiding Whisper

One creature within 30 ft makes a Mind save (DC 11) or walks in a direction of the spirit's choosing for 1 round, into bogs, thorns, or off the path.

Maneuver

Animate Foliage

Plants in a 10 ft area within 30 ft come alive. The area becomes difficult terrain and each creature inside makes a Body save (DC 11) or is restrained by grasping vines; a Body check as an action tears free.

Tactics

GM tactics

Invisible in its forest, it whispers travelers off the path into bogs, thorns, or off cliffs. Animates foliage to trap intruders. Only attacks directly if its grove is threatened. Benevolent spirits may guide lost children home instead.

Running it

Rules

  • One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 1 left, and dies at 0. The pool does not regenerate.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • With 1 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
  • At 0 Vigor it is dead: 2 total damage, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.