Sprite
Fey · no Crown (Mundane)
T1d4Minor
Arrow-shooting fey scouts, sprites invisibly guide or mislead, hearts pure yet vengeful.
Tier 1 · Role Minor · Pool Vigor 2 · AC 11 · ATK +1 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 6 | - | - |
| Mind | 12 | - | - |
| Sense | 12 | - | - |
| Heart | 12 | - | - |
| Cunning | 14 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Invisibility
Can turn invisible as a maneuver. Ends when attacking.
Heart Sight
Touch a creature to magically sense its emotional state and alignment.
Flyby
Does not provoke reactions when flying out of reach.
Maneuvers
Shortbow (tiny)
Ranged attack, 40 ft. On a hit the target makes a Body save (DC 11) or is poisoned for 1 minute; on a failure by 5 or more it is also stunned 1 round as the venom drags it toward sleep.
Tactics
GM tactics
Scouts invisibly using Heart Sight to identify evil creatures. Fires poisoned arrows from hiding. Retreats immediately if detected. Works in groups to overwhelm single targets with poison arrows.
Running it
Rules
- One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 1 left, and dies at 0. The pool does not regenerate.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- With 1 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
- At 0 Vigor it is dead: 2 total damage, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.