KING
Sprite

Sprite

Fey · no Crown (Mundane)

T1d4Minor

Arrow-shooting fey scouts, sprites invisibly guide or mislead, hearts pure yet vengeful.

Tier 1  ·  Role Minor  ·  Pool Vigor 2  ·  AC 11  ·  ATK +1  ·  Save DC 11  ·  Dmg 1 (flat)

AC1111 base
Vigor22 x Tier, one pool. Breaks at 1, dies at 0
Move30 ft
Initiatived8rerolled each round
Attack+1d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body6--
Mind12--
Sense12--
Heart12--
Cunning14--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Invisibility

Can turn invisible as a maneuver. Ends when attacking.

Passive

Heart Sight

Touch a creature to magically sense its emotional state and alignment.

Passive

Flyby

Does not provoke reactions when flying out of reach.

Maneuvers

Maneuver

Shortbow (tiny)

Ranged attack, 40 ft. On a hit the target makes a Body save (DC 11) or is poisoned for 1 minute; on a failure by 5 or more it is also stunned 1 round as the venom drags it toward sleep.

Tactics

GM tactics

Scouts invisibly using Heart Sight to identify evil creatures. Fires poisoned arrows from hiding. Retreats immediately if detected. Works in groups to overwhelm single targets with poison arrows.

Running it

Rules

  • One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 1 left, and dies at 0. The pool does not regenerate.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • With 1 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
  • At 0 Vigor it is dead: 2 total damage, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.