KING
Salamander (celestial fire)

Salamander (celestial fire)

Celestial · no Crown (Sacred)

T2d6Minor

Noble flame elementals, celestial salamanders forge weapons, their heat purifying.

Tier 2  ·  Role Minor  ·  Pool Vigor 4  ·  AC 12  ·  ATK +3  ·  Save DC 13  ·  Dmg 2 (flat)

AC1212 base
Vigor42 x Tier, one pool. Breaks at 2, dies at 0
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body16--
Mind12--
Sense14--
Heart12--
Cunning8--
Fate16--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Sacred Flame

Immune to fire damage. Its purifying fire bites deep: undead and fiends take 1 additional damage from its attacks.

Passive

Heated Body

A creature that touches the salamander or hits it with a melee attack takes 1 Vigor damage.

Maneuvers

Maneuver

Purifying Blaze

15 ft cone of sacred fire. Each creature makes a Body save (DC 13); on a failure it takes 2 damage, on a success 1 Vigor damage.

Tactics

GM tactics

Engages in melee to exploit Heated Body damage. Presses close with its spear so that every blow struck against it burns. Uses Purifying Blaze against undead groups. Forges sacred weapons between battles.

Running it

Rules

  • One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 2 left, and dies at 0. The pool does not regenerate.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • With 2 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
  • At 0 Vigor it is dead: 4 total damage, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.