Sahuagin Baron
Humanoid · Crown of Wrath
T3d8Major
Shark-kin overlords, sahuagin barons command tides, tridents barbed.
Tier 3 · Role Major · Pool Vigor 5 / Vitality 6 · AC 14 · ATK +4 · Save DC 15 · Dmg d8
AC1410 base + 4 Sense
Vigor5Tier + Heart mod, regenerates
Vitality62 x Tier
Move30 ft
Initiatived8 - d3rerolled each round
Attack+4d20 + bonus vs AC, one a turn
Damaged8crit 2d8
Save DC15Tier 3 DC
Crit17+Cunning 16
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | +4 | d8 |
| Mind | 8 | -1 | -d3 |
| Sense | 18 | +4 | d8 |
| Heart | 14 | +2 | d4 |
| Cunning | 16 | +3 | d6 |
| Fate | 16 | +3 | d6 |
Passives
Passive
Blood Frenzy
Has advantage on attack rolls against any creature that has already taken damage.
Passive
Limited Amphibious
Breathes air and water, but after 10 minutes out of water its attacks are at disadvantage.
Passive
Shark Telepathy
Commands sharks within 120 ft.
Maneuvers
Maneuver
Tidal Command
Call a 30 ft wave. Each creature in its path makes a Body save (DC 15) or is pushed 20 ft and knocked prone.
Tactics
GM tactics
Commands sahuagin war parties. Summons sharks to aid battle. Drags enemies into water.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 3 + Tier, like a hero but with no wounds. Full Vigor at combat start; at the start of its turn it regains 1 Vigor. Dead at 0 Vitality.
- A hit rolls d8. A crit rolls two: 2d8.
- Crits on a natural 17+ (Cunning 16).
- One attack in a normal turn: a Major's second attack comes at Tier 4.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.