KING
Rug of Smothering

Rug of Smothering

Construct · no Crown (Mundane)

T1d4Minor

Deceptive floor coverings, rugs of smothering ensnare and suffocate, mimicking harmless tapestries.

Tier 1  ·  Role Minor  ·  Pool Vigor 2  ·  AC 10  ·  ATK +2  ·  Save DC 11  ·  Dmg 1 (flat)

AC1010 base
Vigor22 x Tier, one pool. Breaks at 1, dies at 0
Move30 ft
Initiatived8rerolled each round
Attack+2d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body14--
Mind4--
Sense10--
Heart10--
Cunning6--
Fate10--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Construct Nature

Immune to poison, disease, charm, and fear. Motionless, it is indistinguishable from an ordinary rug. Mindless: it never flees. It falls inert in an antimagic field.

Passive

Damage Transfer

While it smothers a creature, blows against the rug alternate: the rug takes the first hit's damage, the smothered creature takes the next, and so on.

Maneuvers

Maneuver

Smother

Flings itself onto a creature within 15 ft. Body save (DC 11) or the target is restrained and blinded inside the rug, cannot breathe, and takes 1 Vigor damage at the start of each of its turns.

Tactics

GM tactics

Lies flat on the floor, indistinguishable from a normal rug. When a creature steps on it or walks over it, the rug strikes. Prioritizes lone targets. Damage Transfer makes it dangerous to attack while it smothers an ally.

Running it

Rules

  • One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 1 left, and dies at 0. The pool does not regenerate.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • With 1 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
  • At 0 Vigor it is dead: 2 total damage, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.