KING
Reaving Mauler

Reaving Mauler

Giant · Crown of Wrath

T3d8Minor

Frenzied berserker giants, reaving maulers rend flesh, rage unending.

Tier 3  ·  Role Minor  ·  Pool Vigor 6  ·  AC 10  ·  ATK +4  ·  Save DC 15  ·  Dmg 3 (flat)

AC1010 base
Vigor62 x Tier, one pool. Breaks at 3, dies at 0
Move30 ft
Initiatived8rerolled each round
Attack+4d20 + bonus vs AC, two a turn
Damage3flat, crit d8, floored at 3
Save DC15Tier 3 DC
Crit20natural 20 only
StatScoreModDie
Body20--
Mind4--
Sense16--
Heart14--
Cunning8--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Reckless

May attack with advantage; until the start of its next turn, attacks against it also have advantage.

Passive

Rage

While it has taken any damage, it is resistant to bludgeoning, piercing, and slashing damage. Fanatic: it fights to the death instead of fleeing at 0 Vigor.

Maneuvers

Maneuver

Bloodcurdling Roar

Each creature within 30 ft makes a Heart save (DC 15) or is frightened for 1 round.

Tactics

GM tactics

Mindless berserker. Attacks recklessly. Doesn't retreat. Ignores every injury until it drops.

Running it

Rules

  • One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 3 left, and dies at 0. The pool does not regenerate.
  • A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • With 3 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
  • At 0 Vigor it is dead: 6 total damage, and a single blow of 6 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Two attacks in a normal turn: Tier 3+ Minors get a second.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.