Poisonous Snake
Beast · no Crown (Mundane)
T1d4Minor
Slender venom deliverers, poisonous snakes coil in grass, fangs flashing in defense.
Tier 1 · Role Minor · Pool Vigor 2 · AC 11 · ATK +2 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 10 | - | - |
| Mind | 4 | - | - |
| Sense | 12 | - | - |
| Heart | 12 | - | - |
| Cunning | 14 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Swim
Swims at full movement speed and hides easily in tall grass or shallow water.
Maneuvers
Envenom
Sinks its fangs into a creature within 5 ft. The creature makes a Body save or takes 1 damage and is poisoned (save ends); on a success it takes 1 Vigor damage. A wound it deals is Swollen Limb (Severity 3 poison: -2 to hit with that arm, or half speed for a leg).
Tactics
GM tactics
Hides in tall grass or under rocks. Bites defensively when threatened, then flees.
Running it
Rules
- One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 1 left, and dies at 0. The pool does not regenerate.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- With 1 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
- At 0 Vigor it is dead: 2 total damage, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.