Ogre Howler
Giant · Crown of Despair
T2d6Major
Terrifying screamers, ogre howlers demoralize, throats raw with fear.
Tier 2 · Role Major · Pool Vigor 5 / Vitality 5 · AC 9 · ATK +3 · Save DC 13 · Dmg d6
AC96 base + 3 Sense
Vigor5Tier + Heart mod, regenerates
Vitality52 x Tier
Move30 ft
Initiatived8 - d3rerolled each round
Attack+3d20 + bonus vs AC, one a turn
Damaged6crit 2d6
Save DC13Tier 2 DC
Crit19+Cunning 12
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 16 | +3 | d6 |
| Mind | 6 | -2 | -d3 |
| Sense | 16 | +3 | d6 |
| Heart | 16 | +3 | d6 |
| Cunning | 12 | +1 | d3 |
| Fate | 12 | +1 | d3 |
Passives
Passive
Terrifying Presence
Enemies within 30 ft have disadvantage on saves against fear.
Passive
Raw Throat
After it howls or screeches twice in a fight, its voice cracks and it can do neither again until it rests.
Maneuvers
Maneuver
Demoralizing Howl
Every enemy within 60 ft makes a Heart save or is frightened for 1 round.
Maneuver
Dissonant Screech
Every creature within 30 ft makes a Body save or takes 2 damage and is deafened for 1 round; on a success it takes 1 Vigor damage.
Tactics
GM tactics
Screams to terrify before battle. Other ogres attack frightened enemies. Voice eventually gives out.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 3 + Tier, like a hero but with no wounds. Full Vigor at combat start; at the start of its turn it regains 1 Vigor. Dead at 0 Vitality.
- A hit rolls d6. A crit rolls two: 2d6.
- Crits on a natural 19+ (Cunning 12).
- One attack in a normal turn: a Major's second attack comes at Tier 4.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.