Octopus
Beast · no Crown (Mundane)
T1d4Minor
Ink-squirting reef dwellers, octopuses camouflage and grapple, tentacles squeezing tight.
Tier 1 · Role Minor · Pool Vigor 2 · AC 10 · ATK +1 · Save DC 11 · Dmg 1 (flat)
AC1010 base
Vigor22 x Tier, one pool. Breaks at 1, dies at 0
Move30 ft
Initiatived8rerolled each round
Attack+1d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 12 | - | - |
| Mind | 8 | - | - |
| Sense | 12 | - | - |
| Heart | 8 | - | - |
| Cunning | 14 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Passive
Aquatic
Swims at 30 ft. Can survive out of water for 30 minutes.
Passive
Underwater Camouflage
Advantage on Cunning checks to hide underwater
Maneuvers
Maneuver
Tentacles
Standard attack. Target is grappled.
Maneuver
Ink Cloud (1/day)
Create a 5 ft cloud of ink. Creatures inside are blinded.
Tactics
GM tactics
Hides among rocks and coral. Inks and flees if threatened.
Running it
Rules
- One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 1 left, and dies at 0. The pool does not regenerate.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- With 1 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
- At 0 Vigor it is dead: 2 total damage, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.