KING
Needle Blight

Needle Blight

Plant · Crown of Sloth

T1d4Minor

Spiked fungal automatons, needle blights fire thorns, rooted in blighted groves.

Tier 1  ·  Role Minor  ·  Pool Vigor 2  ·  AC 10  ·  ATK +1  ·  Save DC 11  ·  Dmg 1 (flat)

AC1010 base
Vigor22 x Tier, one pool. Breaks at 1, dies at 0
Move30 ft
Initiatived8rerolled each round
Attack+1d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body14--
Mind4--
Sense10--
Heart6--
Cunning12--
Fate10--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Mindless Growth

Immune to poison, charm, and fear. Fights until destroyed instead of fleeing at 0 Vigor.

Passive

False Appearance

While motionless it is indistinguishable from a dead shrub.

Passive

Dry Tinder

Vulnerable to fire damage.

Maneuvers

Maneuver

Thorn Burst

Needles fire in every direction. Each creature within 10 ft makes a Body save (DC 11); on a failure it takes 1 damage, on a success it takes 1 Vigor damage.

Tactics

GM tactics

Hides among dead vegetation until prey is close. Attacks in groups, loosing needles at range before closing to melee. Thorn Burst when surrounded. Will not pursue beyond its blighted grove.

Running it

Rules

  • One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 1 left, and dies at 0. The pool does not regenerate.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • With 1 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
  • At 0 Vigor it is dead: 2 total damage, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.