Hound of Ill Omen
Fiend · Crown of Despair
T2d6Minor
Cursed goblin hounds, hounds of ill omen disadvantage saves, baying doom.
Tier 2 · Role Minor · Pool Vigor 4 · AC 11 · ATK +3 · Save DC 13 · Dmg 2 (flat)
AC1111 base
Vigor42 x Tier, one pool. Breaks at 2, dies at 0
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 8 | - | - |
| Sense | 16 | - | - |
| Heart | 16 | - | - |
| Cunning | 16 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Passive
Incorporeal Movement
Can move through creatures and objects
Passive
Pack Tactics
Advantage on attacks if ally within 5 ft
Passive
Curse of Ill Omen
Target has disadvantage on the next save it makes
Maneuvers
Maneuver
Bite
Standard attack. Apply Curse of Ill Omen.
Tactics
GM tactics
Tracks cursed individuals. Bites to apply Curse of Ill Omen, making targets vulnerable.
Running it
Rules
- One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 2 left, and dies at 0. The pool does not regenerate.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- With 2 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
- At 0 Vigor it is dead: 4 total damage, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.