KING
Goblin (fey-touched)

Goblin (fey-touched)

Fey · no Crown (Mundane)

T1d4Minor

Mischievous green imps, fey goblins prank with illusions, mushroom circles portals.

Tier 1  ·  Role Minor  ·  Pool Vigor 2  ·  AC 10  ·  ATK +1  ·  Save DC 11  ·  Dmg 1 (flat)

AC1010 base
Vigor22 x Tier, one pool. Breaks at 1, dies at 0
Move30 ft
Initiatived8rerolled each round
Attack+1d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body6--
Mind12--
Sense12--
Heart8--
Cunning14--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Nimble Escape

Can disengage or hide as a maneuver.

Passive

Mushroom Portal

Can step into one mushroom circle and emerge from another within 100 ft.

Passive

Fey Trickery

Can create minor illusions (sounds, images no larger than 5 ft) at will.

Maneuvers

Maneuver

Illusory Distraction

Creates a distracting illusion. One target within 30 ft makes a Cunning save (DC 11) or has disadvantage on its next attack roll.

Tactics

GM tactics

Uses illusions to distract and confuse, then stabs distracted targets. Escapes through mushroom portals when in danger. Fights in groups, creating chaos with multiple illusions.

Running it

Rules

  • One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 1 left, and dies at 0. The pool does not regenerate.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • With 1 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
  • At 0 Vigor it is dead: 2 total damage, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.