KING
Giant Eagle

Giant Eagle

Beast · no Crown (Mundane)

T2d6Minor

Soaring aerial predators, giant eagles carry off foes, their keen eyes scouting from clouds.

Tier 2  ·  Role Minor  ·  Pool Vigor 4  ·  AC 11  ·  ATK +3  ·  Save DC 13  ·  Dmg 2 (flat)

AC1111 base
Vigor42 x Tier, one pool. Breaks at 2, dies at 0
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body8--
Mind14--
Sense14--
Heart14--
Cunning18--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Keen Sight

Advantage on Cunning checks relying on sight

Passive

Flight

Flies 80 ft

Maneuvers

Maneuver

Multiattack

Make one beak attack and one talons attack.

Maneuver

Snatch

On a talons hit against a Small or smaller creature, the target is grabbed and carried aloft. The eagle can drop it from any height.

Tactics

GM tactics

Intelligent and sometimes allied with good creatures. Dives from great heights. Snatches small prey and drops from height.

Running it

Rules

  • One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 2 left, and dies at 0. The pool does not regenerate.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • With 2 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
  • At 0 Vigor it is dead: 4 total damage, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.