Ghoul
Undead · Crown of Mammon
T1d4Minor
Grave-dirt eaters, ghouls paralyze with claws, packs in crypts.
Tier 1 · Role Minor · Pool Vigor 2 · AC 10 · ATK +2 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 7 | - | - |
| Sense | 14 | - | - |
| Heart | 12 | - | - |
| Cunning | 14 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Grave-Born
Immune to poison and disease; sees in darkness out to 60 ft. Regains 1 Vigor by spending a maneuver feeding on a corpse.
Feeding Frenzy
Attacks against stunned creatures are made with advantage.
Maneuvers
Paralyzing Claws
When its attack hits, the target makes a Body save (DC 11) or is stunned by the grave-chill in its claws (save ends, repeated at the end of each of the target's turns). Elves are immune. A wound it deals is Numb Limbs (Severity 2 poison: you cannot take a Maneuver; non-lethal, it knocks out instead of killing).
Tactics
GM tactics
Hunts in packs. Uses Claws to paralyze targets, then swarms with Feeding Frenzy. Targets non-elves first (knowing elves are immune). Drags paralyzed victims to lair to eat later.
Running it
Rules
- One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 1 left, and dies at 0. The pool does not regenerate.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- With 1 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
- At 0 Vigor it is dead: 2 total damage, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.