Froghemoth
Monstrosity · no Crown (Mundane)
T4d10Major
Amphibious swamp titans, froghemoths tongue-grapple, tentacles crushing.
Tier 4 · Role Major · Pool Vigor 6 / Vitality 7 · AC 12 · ATK +6 · Save DC 17 · Dmg d10
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 22 | +6 | d12 |
| Mind | 6 | -2 | -d3 |
| Sense | 16 | +3 | d6 |
| Heart | 14 | +2 | d4 |
| Cunning | 16 | +3 | d6 |
| Fate | 14 | +2 | d4 |
Passives
Amphibious
Breathes air and water, and sees clearly through swamp murk.
Shock Susceptibility
Takes 1 additional damage from lightning and is stunned for 1 round whenever it takes lightning damage.
Maneuvers
Tongue and Tentacles
Its tentacles reach 20 ft and its sticky tongue lashes out to 30 ft. A creature it hits with either is dragged adjacent and grabbed.
Declarations
Declared in the enemy tactical window and resolved at the start of its next turn. Any Vitality it loses first forces the disruption roll: on a 1 the declaration is lost.
Swallow
Gulps down one creature it has grabbed. Body save (DC 17): on a failure the target is swallowed, takes 4 damage, and takes 1 Vigor damage in the stomach at the start of each of its turns; on a success it takes 1 Vigor damage and tears free. A swallowed creature that deals 3 damage from inside is vomited out.
Tactics
GM tactics
Lurks in swamps. Uses Tongue to pull in prey, then grapples and swallows. Tentacles grab multiple victims. Weak to lightning but devastating otherwise.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 3 + Tier, like a hero but with no wounds. Full Vigor at combat start; at the start of its turn it regains 1 Vigor. Dead at 0 Vitality.
- A hit rolls d10. A crit rolls two: 2d10.
- Crits on a natural 17+ (Cunning 16).
- Two attacks in a normal turn.
- Any Vitality lost while a declaration is pending forces its disruption roll; on a 1 the declaration is lost.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.