Feywild Stalker
Fey · no Crown (Mundane)
T3d8Minor
Ethereal hunters, feywild stalkers phase through portals, bows of moonlight.
Tier 3 · Role Minor · Pool Vigor 6 · AC 12 · ATK +4 · Save DC 15 · Dmg 3 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 8 | - | - |
| Mind | 16 | - | - |
| Sense | 16 | - | - |
| Heart | 16 | - | - |
| Cunning | 18 | - | - |
| Fate | 16 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Keen Senses
Its moonbow has a 120 ft reach, and it has advantage on checks to spot hidden creatures.
Maneuvers
Fey Step
Teleports up to 30 ft to a space it can see, leaving a faint shimmer where it stood.
Piercing Moonbeam
The stalker charges its next shot. A creature it hits before the end of its turn must make a DC 15 Fate save or be outlined in cold moonlight for 1 round: it cannot hide or turn invisible, and attacks against it have advantage.
Tactics
GM tactics
Opens from extreme range with Piercing Moonbeam to mark targets. Fey Steps after each shot, never firing twice from the same place. Hunts relentlessly across planes, pursuing marks through portals if necessary.
Running it
Rules
- One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 3 left, and dies at 0. The pool does not regenerate.
- A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- With 3 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
- At 0 Vigor it is dead: 6 total damage, and a single blow of 6 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Two attacks in a normal turn: Tier 3+ Minors get a second.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.