Devil (Imp)
Fiend · Crown of Deception
T1d4Minor
Tiny shape-shifting spies, imps poison with stings, familiar to warlocks in disguise.
Tier 1 · Role Minor · Pool Vigor 2 · AC 11 · ATK +2 · Save DC 11 · Dmg 1 (flat)
AC1111 base
Vigor22 x Tier, one pool. Breaks at 1, dies at 0
Move30 ft
Initiatived8rerolled each round
Attack+2d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 12 | - | - |
| Mind | 14 | - | - |
| Sense | 14 | - | - |
| Heart | 8 | - | - |
| Cunning | 16 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Passive
Shapechanger
Can take the form of a rat, raven, or spider. Immune to fire damage and poison damage.
Passive
Venomous Sting
A creature hit by its sting makes a Body save (DC 11) or is poisoned for 1 round.
Maneuvers
Maneuver
Vanish
Turns invisible until it attacks or is struck.
Tactics
GM tactics
Spies and familiars. Reports to masters. Uses invisibility to observe. Stings only when cornered.
Running it
Rules
- One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 1 left, and dies at 0. The pool does not regenerate.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- With 1 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
- At 0 Vigor it is dead: 2 total damage, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.