Devil (Erinyes)
Fiend · Crown of Domination
T3d8Major
Fallen angels turned devils, erinyes bow with deadly accuracy, seducing before the strike.
Tier 3 · Role Major · Pool Vigor 7 / Vitality 6 · AC 14 · ATK +5 · Save DC 15 · Dmg d8
AC149 base + 5 Sense
Vigor7Tier + Heart mod, regenerates
Vitality62 x Tier
Move30 ft
Initiatived8 + d6rerolled each round
Attack+5d20 + bonus vs AC, one a turn
Damaged8crit 2d8
Save DC15Tier 3 DC
Crit15+Cunning 20
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | +4 | d8 |
| Mind | 16 | +3 | d6 |
| Sense | 20 | +5 | d10 |
| Heart | 18 | +4 | d8 |
| Cunning | 20 | +5 | d10 |
| Fate | 8 | -1 | -d3 |
Passives
Passive
Fallen Grace
Flies 60 ft. Immune to fire damage and poison damage.
Passive
Hellish Weapons
Its venom-slicked blade and arrows deal 1 extra Vigor damage.
Maneuvers
Maneuver
Rope of Entanglement
Hurls a barbed rope at a creature within 30 ft. The target makes a Body save (DC 15) or is restrained (save ends).
Tactics
GM tactics
Fallen angels who serve Hell. Hunts souls and corrupts mortals. Uses beauty and charm before violence.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 3 + Tier, like a hero but with no wounds. Full Vigor at combat start; at the start of its turn it regains 1 Vigor. Dead at 0 Vitality.
- A hit rolls d8. A crit rolls two: 2d8.
- Crits on a natural 15+ (Cunning 20).
- One attack in a normal turn: a Major's second attack comes at Tier 4.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.