Demon (Vrock)
Fiend · Crown of Wrath
T3d8Minor
Vulture demons, vrocks screech spores, dancing in profane rituals to summon more kin.
Tier 3 · Role Minor · Pool Vigor 6 · AC 13 · ATK +4 · Save DC 15 · Dmg 3 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | - | - |
| Mind | 8 | - | - |
| Sense | 16 | - | - |
| Heart | 14 | - | - |
| Cunning | 16 | - | - |
| Fate | 16 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Demonic Resilience
Resistant to cold, fire, and lightning damage; immune to poison damage; advantage on saves against spells.
Flight
Flies 60 ft on ragged vulture wings.
Maneuvers
Spore Cloud
Shakes a cloud of toxic spores from its feathers in a 15 ft radius: Body save (DC 15) or the spores take root, dealing 1 Vigor damage at the start of each of the creature's turns (save ends).
Reactions
Stunning Screech
The first time an attack damages the vrock, it shrieks: every non-demon within 20 ft makes a Body save (DC 15) or is stunned for 1 round.
Tactics
GM tactics
Swoops and screeches. Releases spores when surrounded. A flock overlaps its spore clouds until nothing beneath them can breathe.
Running it
Rules
- One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 3 left, and dies at 0. The pool does not regenerate.
- A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- With 3 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
- At 0 Vigor it is dead: 6 total damage, and a single blow of 6 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Two attacks in a normal turn: Tier 3+ Minors get a second.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.