Deathlock
Undead · Crown of Deception
T2d6Minor
Pact-breaking warlock wraiths, deathlocks spell from shadows, souls fueling.
Tier 2 · Role Minor · Pool Vigor 4 · AC 10 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 18 | - | - |
| Sense | 16 | - | - |
| Heart | 14 | - | - |
| Cunning | 16 | - | - |
| Fate | 8 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Undead Pact
Immune to poison damage; does not breathe, tire, or sicken. Bound to its patron even in death, it fights until destroyed instead of fleeing at 0 Vigor.
Maneuvers
Hunger of Hadar
Tears open a 20 ft sphere of freezing blackness within 60 ft for 1 minute. The area is difficult terrain, sight cannot pierce it, and a creature inside takes 1 Vigor damage at the start of each of its turns.
Reactions
Hellish Rebuke
When hit by an attack, the attacker is wreathed in hellfire: Body save (DC 13) or take 2 damage; on a success take 1 Vigor damage.
Tactics
GM tactics
Opens with Hunger of Hadar to control the battlefield. Works its pact magic from range and lets the sphere do the killing. Hellish Rebuke punishes anyone who closes with it. Serves its patron's will even in death.
Running it
Rules
- One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 2 left, and dies at 0. The pool does not regenerate.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- With 2 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
- At 0 Vigor it is dead: 4 total damage, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.