Death Dog
Monstrosity · Crown of Despair
T1d4Minor
Rabid two-headed hounds, death dogs bite with disease, packs hunting in wastelands.
Tier 1 · Role Minor · Pool Vigor 2 · AC 10 · ATK +2 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 6 | - | - |
| Sense | 14 | - | - |
| Heart | 12 | - | - |
| Cunning | 16 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Two-Headed
Advantage on Cunning checks and saves against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious
Maneuvers
Two Heads, One Kill
Make one bite attack with advantage: the second head watches for the opening.
Bite
Standard attack. On hit, target makes Body save or contracts disease (gains no benefit from rests until cured).
Tactics
GM tactics
Hunts in packs. Spreads disease to weaken prey over time. Returns to finish weakened victims.
Running it
Rules
- One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 1 left, and dies at 0. The pool does not regenerate.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- With 1 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
- At 0 Vigor it is dead: 2 total damage, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.