Coronascale Viper
Beast · no Crown (Meridian)
T1d4Minor
Thick-bodied serpents with spectral shifting scales whose prism venom shatters the victim's ability to process light, turning the world into a kaleidoscopic nightmare.
Tier 1 · Role Minor · Pool Vigor 2 · AC 11 · ATK +3 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 6 | - | - |
| Sense | 12 | - | - |
| Heart | 12 | - | - |
| Cunning | 16 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Spectral Camouflage
Scales shift through spectral colors, granting advantage on stealth in bright or light-saturated places.
Maneuvers
Prism Venom
When its bite hits, the target makes a Body save (DC 11) or takes 1 damage and its vision fractures into prismatic fragments: it is blinded (save ends at the end of its turns).
Reactions
Coil Strike
When a creature moves within 5 ft, the viper makes a bite attack against it.
Tactics
GM tactics
Coronascale vipers ambush from camouflage, striking once to inject Prism Venom, then retreating to let the vision-shattering effect do its work. They return to finish disoriented prey.
Running it
Rules
- One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 1 left, and dies at 0. The pool does not regenerate.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- With 1 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
- At 0 Vigor it is dead: 2 total damage, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.