KING
Constrictor Snake

Constrictor Snake

Beast · no Crown (Mundane)

T1d4Minor

Coiling ambushers in swamps, constrictor snakes squeeze life from prey, their scales blending with vines.

Tier 1  ·  Role Minor  ·  Pool Vigor 2  ·  AC 9  ·  ATK +2  ·  Save DC 11  ·  Dmg 1 (flat)

AC99 base
Vigor22 x Tier, one pool. Breaks at 1, dies at 0
Move30 ft
Initiatived8rerolled each round
Attack+2d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body14--
Mind6--
Sense12--
Heart12--
Cunning14--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Swim

Swims at full movement speed and strikes from the water without warning.

Maneuvers

Maneuver

Coil and Crush

When its bite hits, the snake wraps around the target; the target is grabbed. A target still grabbed at the start of the snake's turn takes 1 damage as the coils tighten.

Tactics

GM tactics

Ambushes from water or vegetation. Bites to grapple, then constricts until prey stops moving. Releases if taking significant damage.

Running it

Rules

  • One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 1 left, and dies at 0. The pool does not regenerate.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • With 1 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
  • At 0 Vigor it is dead: 2 total damage, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.