KING
Coin Tick

Coin Tick

Fiend · Crown of Mammon

T1d4Minor

Flat, disc-shaped parasites the size of a man's palm with a dull copper sheen, nearly indistinguishable from old tarnished coins when still. They latch onto victims and drain the value from everything they carry.

Tier 1  ·  Role Minor  ·  Pool Vigor 2  ·  AC 10  ·  ATK +3  ·  Save DC 11  ·  Dmg 1 (flat)

AC1010 base
Vigor22 x Tier, one pool. Breaks at 1, dies at 0
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body14--
Mind4--
Sense12--
Heart12--
Cunning14--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Coin Camouflage

While motionless it is identical to a tarnished coin; spotting it takes a Cunning check (DC 11).

Maneuvers

Maneuver

Latch and Drain

On a hit it latches on. Each round it corrodes a handful of coins' worth of the victim's carried valuables; if nothing of value remains, the victim takes 1 Vigor damage instead. Prying it off takes an action.

Reactions

Reaction

Death Coin

When killed it crumbles into a single gold coin. Its killer makes a Mind save (DC 11) or stoops to pick up the coin, losing its next reaction.

Tactics

GM tactics

Lies still among treasure until a target handles or walks over the hoard. Latches onto the wealthiest target and drains value. In groups, overwhelms a single target to strip them of all possessions.

Running it

Rules

  • One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 1 left, and dies at 0. The pool does not regenerate.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • With 1 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
  • At 0 Vigor it is dead: 2 total damage, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.