Bone Devil
Fiend · Crown of Deception
T3d8Minor
Osseous schemers, bone devils sting with tails, phylacteries hiding in icy Stygian fortresses.
Tier 3 · Role Minor · Pool Vigor 6 · AC 14 · ATK +5 · Save DC 15 · Dmg 3 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | - | - |
| Mind | 18 | - | - |
| Sense | 20 | - | - |
| Heart | 8 | - | - |
| Cunning | 20 | - | - |
| Fate | 16 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Fiendish Resilience
Immune to fire, cold, and poison damage; advantage on saves against spells.
Devil's Sight
Sees clearly through darkness, even magical darkness.
Maneuvers
Venomous Sting
When its tail sting hits, the target takes 1 extra Vigor damage and makes a Body save (DC 15) or is poisoned for 1 round. A wound it deals is Venom-Sick (Severity 2 poison: disadvantage on Body saves).
Invisibility
Fades from sight until the moment it attacks.
Tactics
GM tactics
Spies and interrogators of Hell. Uses Invisibility for reconnaissance. Poisons priority targets to weaken them.
Running it
Rules
- One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 3 left, and dies at 0. The pool does not regenerate.
- A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- With 3 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
- At 0 Vigor it is dead: 6 total damage, and a single blow of 6 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.