Blight (Twig)
Plant · Crown of Sloth
T1d4Minor
Scuttling branch imps, twig blights swarm like rats, draining life.
Tier 1 · Role Minor · Pool Vigor 2 · AC 9 · ATK +1 · Save DC 11 · Dmg 1 (flat)
AC99 base
Vigor22 x Tier, one pool. Breaks at 1, dies at 0
Move30 ft
Initiatived8rerolled each round
Attack+1d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 12 | - | - |
| Mind | 4 | - | - |
| Sense | 12 | - | - |
| Heart | 12 | - | - |
| Cunning | 14 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Passive
False Appearance
While motionless, indistinguishable from dead shrub
Passive
Fire Vulnerability
Takes 1 extra damage from fire.
Passive
Blindsight
Perceives surroundings within 60 ft. Blind beyond.
Maneuvers
Maneuver
Claws
Standard attack.
Tactics
GM tactics
Ambushes in large numbers. Weak individually but dangerous in swarms. Created by corrupted trees.
Running it
Rules
- One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 1 left, and dies at 0. The pool does not regenerate.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- With 1 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
- At 0 Vigor it is dead: 2 total damage, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.