KING
Banshee

Banshee

Undead · Crown of Despair

T3d8Minor

Wailing death omens, banshees keen to kill, beauty in decay.

Tier 3  ·  Role Minor  ·  Pool Vigor 6  ·  AC 11  ·  ATK +4  ·  Save DC 15  ·  Dmg 3 (flat)

AC1111 base
Vigor62 x Tier, one pool. Breaks at 3, dies at 0
Move30 ft
Initiatived8rerolled each round
Attack+4d20 + bonus vs AC, two a turn
Damage3flat, crit d8, floored at 3
Save DC15Tier 3 DC
Crit20natural 20 only
StatScoreModDie
Body6--
Mind16--
Sense20--
Heart18--
Cunning18--
Fate16--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Incorporeal Dead

Drifts through creatures, walls, and doors. Resistant to non-magical physical damage; immune to poison, charm, and fear. Bound to the place of her death and never flees it.

Passive

Detect Life

Senses living creatures within 5 miles.

Maneuvers

Maneuver

Horrifying Visage

Her beauty sloughs into rot. Each creature within 60 ft that can see her makes a Heart save (DC 15) or is frightened for 1 round.

Maneuver

Wail (1/night)

A keening dirge of the grave. Each creature within 30 ft that can hear makes a Body save (DC 15) or takes 3 damage; on a success, 1 Vigor damage.

Tactics

GM tactics

Haunts locations tied to her death. Uses Horrifying Visage first to frighten, then moves to optimal position for Wail. Uses Wail when most enemies are within range. After Wail, she falls on the survivors with her cold hands.

Running it

Rules

  • One Vigor pool of 2 x Tier, no Vitality. It breaks and flees with 3 left, and dies at 0. The pool does not regenerate.
  • A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • With 3 Vigor left it breaks and flees, out of the fight but alive; Fanatics fight on to 0 instead.
  • At 0 Vigor it is dead: 6 total damage, and a single blow of 6 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Two attacks in a normal turn: Tier 3+ Minors get a second.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.